using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SkeleDeadState : SkeleEnemyState
{
    public SkeleDeadState(SkeleEnemy skele, StateMachine stateMachine, string animName) : base(skele, stateMachine, animName)
    {
    }

    public override void Enter()
    {
        base.Enter();
    }

    public override void Exit()
    {
        base.Exit();
    }

    public override void Update()
    {
        base.Update();
    }


}
